Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/16223Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Aparicio, M. | - |
| dc.contributor.author | Oliveira, T. | - |
| dc.contributor.author | Bação, F. | - |
| dc.contributor.author | Painho, M. | - |
| dc.date.accessioned | 2018-06-26T11:50:53Z | - |
| dc.date.available | 2018-06-26T11:50:53Z | - |
| dc.date.issued | 2019 | - |
| dc.identifier | 10.1016/j.im.2018.06.003 | en_US |
| dc.identifier.issn | 0378-7206 | - |
| dc.identifier.uri | http://hdl.handle.net/10071/16223 | - |
| dc.description.abstract | Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs. | eng |
| dc.language.iso | eng | - |
| dc.publisher | Elsevier | - |
| dc.relation | UID/MULTI/0446/2013 | - |
| dc.rights | openAccess | - |
| dc.subject | Massive open online courses | eng |
| dc.subject | MOOC | eng |
| dc.subject | Gamification | eng |
| dc.subject | e-Learning | eng |
| dc.subject | Information systems | eng |
| dc.subject | MOOC success model | eng |
| dc.title | Gamification: a key determinant of massive open online course (MOOC) success | eng |
| dc.type | article | - |
| dc.event.date | 2019 | - |
| dc.pagination | 39 - 54 | - |
| dc.peerreviewed | yes | - |
| dc.journal | Information and Management | - |
| dc.volume | 56 | - |
| dc.number | 1 | - |
| degois.publication.firstPage | 39 | - |
| degois.publication.lastPage | 54 | - |
| degois.publication.issue | 1 | - |
| degois.publication.title | Gamification: a key determinant of massive open online course (MOOC) success | eng |
| dc.date.updated | 2019-01-15T12:26:19Z | - |
| dc.description.version | info:eu-repo/semantics/acceptedVersion | - |
| dc.identifier.doi | 10.1016/j.im.2018.06.003 | - |
| dc.subject.fos | Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação | por |
| dc.subject.fos | Domínio/Área Científica::Ciências Sociais::Economia e Gestão | por |
| dc.subject.fos | Domínio/Área Científica::Ciências Sociais::Ciências da Comunicação | por |
| dc.date.embargo | 2019-06-26 | |
| iscte.subject.ods | Educação de qualidade | por |
| iscte.subject.ods | Indústria, inovação e infraestruturas | por |
| iscte.subject.ods | Reduzir as desigualdades | por |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-48702 | - |
| iscte.alternateIdentifiers.wos | WOS:000456761400004 | - |
| iscte.alternateIdentifiers.scopus | 2-s2.0-85048937925 | - |
| Appears in Collections: | ISTAR-RI - Artigos em revistas científicas internacionais com arbitragem científica | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| IFMAN_Accepted_Manuscript_Gamification&MOOC_Success.pdf | Pós-print | 1,67 MB | Adobe PDF | View/Open |
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