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http://hdl.handle.net/10071/35699Registo completo
| Campo DC | Valor | Idioma |
|---|---|---|
| dc.contributor.author | Gary, F. | - |
| dc.contributor.author | Zhou, X. | - |
| dc.contributor.author | Tang, Y. M. | - |
| dc.contributor.author | Gu, Y. | - |
| dc.contributor.author | Moreira, A. C. | - |
| dc.date.accessioned | 2025-12-09T10:52:36Z | - |
| dc.date.available | 2025-12-09T10:52:36Z | - |
| dc.date.issued | 2025 | - |
| dc.identifier.citation | Gary, F., Zhou, X., Tang, Y. M., Gu, Y., & Moreira, A. C. (2025). Augmented reality in retail: Technical and emotional factors after experience: E-commerce consumption decision. Journal of Global Information Management, 33(1). https://doi.org/10.4018/JGIM.394246 | - |
| dc.identifier.issn | 1062-7375 | - |
| dc.identifier.uri | http://hdl.handle.net/10071/35699 | - |
| dc.description.abstract | Retail practice shows that augmented-reality shopping applications with similar technical quality can elicit widely different consumer reactions. This study proposes a dual-pathway Stimulus–Organism–Response model: a technical pathway linking augmented realism, information richness, and personalization to interaction satisfaction, and an emotion-priming pathway where anticipated emotions shape immersion, telepresence, and pleasure without technical appraisal. Both converge at inspiration, the sole System-2 construct converting experience into behavior. Data from quasi-experimental participants were analyzed using PLS-SEM, SHAP-interpreted gradient boosting, and K-Means robustness checks. Information richness showed the strongest technical effect, while anticipated emotions most strongly affected immediate experiences. Inspiration predicted purchase and cross-buying intentions. Machine-learning diagnostics supported the framework and revealed non-linear thresholds in key pathways, clarifying inconsistent AR outcomes and positioning inspiration as the cognitive bridge to purchase. | eng |
| dc.language.iso | eng | - |
| dc.publisher | IGI Global | - |
| dc.relation | info:eu-repo/grantAgreement/FCT//UI%2FBD%2F154682%2F2022/PT | - |
| dc.rights | openAccess | - |
| dc.subject | Augmented reality | eng |
| dc.subject | Anticipated emotions | eng |
| dc.subject | Inspiration | eng |
| dc.subject | Nonlinear exploration | eng |
| dc.subject | Clustering algorithm | eng |
| dc.title | Augmented reality in retail: Technical and emotional factors after experience: E-commerce consumption decision | eng |
| dc.type | article | - |
| dc.peerreviewed | yes | - |
| dc.volume | 33 | - |
| dc.number | 1 | - |
| dc.date.updated | 2025-12-09T10:51:09Z | - |
| dc.description.version | info:eu-repo/semantics/publishedVersion | - |
| dc.identifier.doi | 10.4018/JGIM.394246 | - |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-114088 | - |
| iscte.journal | Journal of Global Information Management | - |
| Aparece nas coleções: | BRU-RI - Artigos em revistas científicas internacionais com arbitragem científica | |
Ficheiros deste registo:
| Ficheiro | Tamanho | Formato | |
|---|---|---|---|
| article_114088.pdf | 1,83 MB | Adobe PDF | Ver/Abrir |
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