Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/35699
Registo completo
Campo DCValorIdioma
dc.contributor.authorGary, F.-
dc.contributor.authorZhou, X.-
dc.contributor.authorTang, Y. M.-
dc.contributor.authorGu, Y.-
dc.contributor.authorMoreira, A. C.-
dc.date.accessioned2025-12-09T10:52:36Z-
dc.date.available2025-12-09T10:52:36Z-
dc.date.issued2025-
dc.identifier.citationGary, F., Zhou, X., Tang, Y. M., Gu, Y., & Moreira, A. C. (2025). Augmented reality in retail: Technical and emotional factors after experience: E-commerce consumption decision. Journal of Global Information Management, 33(1). https://doi.org/10.4018/JGIM.394246-
dc.identifier.issn1062-7375-
dc.identifier.urihttp://hdl.handle.net/10071/35699-
dc.description.abstractRetail practice shows that augmented-reality shopping applications with similar technical quality can elicit widely different consumer reactions. This study proposes a dual-pathway Stimulus–Organism–Response model: a technical pathway linking augmented realism, information richness, and personalization to interaction satisfaction, and an emotion-priming pathway where anticipated emotions shape immersion, telepresence, and pleasure without technical appraisal. Both converge at inspiration, the sole System-2 construct converting experience into behavior. Data from quasi-experimental participants were analyzed using PLS-SEM, SHAP-interpreted gradient boosting, and K-Means robustness checks. Information richness showed the strongest technical effect, while anticipated emotions most strongly affected immediate experiences. Inspiration predicted purchase and cross-buying intentions. Machine-learning diagnostics supported the framework and revealed non-linear thresholds in key pathways, clarifying inconsistent AR outcomes and positioning inspiration as the cognitive bridge to purchase.eng
dc.language.isoeng-
dc.publisherIGI Global-
dc.relationinfo:eu-repo/grantAgreement/FCT//UI%2FBD%2F154682%2F2022/PT-
dc.rightsopenAccess-
dc.subjectAugmented realityeng
dc.subjectAnticipated emotionseng
dc.subjectInspirationeng
dc.subjectNonlinear explorationeng
dc.subjectClustering algorithmeng
dc.titleAugmented reality in retail: Technical and emotional factors after experience: E-commerce consumption decisioneng
dc.typearticle-
dc.peerreviewedyes-
dc.volume33-
dc.number1-
dc.date.updated2025-12-09T10:51:09Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersion-
dc.identifier.doi10.4018/JGIM.394246-
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-114088-
iscte.journalJournal of Global Information Management-
Aparece nas coleções:BRU-RI - Artigos em revistas científicas internacionais com arbitragem científica

Ficheiros deste registo:
Ficheiro TamanhoFormato 
article_114088.pdf1,83 MBAdobe PDFVer/Abrir


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpaceOrkut
Formato BibTex mendeley Endnote Logotipo do DeGóis Logotipo do Orcid 

Todos os registos no repositório estão protegidos por leis de copyright, com todos os direitos reservados.