Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/6444
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dc.contributor.authorMatos, Maria Cristina Peixoto-
dc.contributor.authorFerreira, Manuel Alberto M.-
dc.date.accessioned2014-02-12T19:32:00Z-
dc.date.available2014-02-12T19:32:00Z-
dc.date.issued2005-
dc.identifier.urihttp://hdl.handle.net/10071/6444-
dc.description.abstractThe aim of this paper is to present how to solve the problem of selecting a candidate up to his or her acceptance trough game theory. The originality this paper proposes is how this problem will be approached. It will be treated as a single game which is made up of two parts, going as far as to state that the payoffs in the first part of the game will be the mediators of the second part of the game. In order to represent the problem described above, a new form of game representation will be used – code form – consisting of a table which contains all of the information, without any suppression or “adulteration” with regards to the game.por
dc.language.isoengpor
dc.publisherCurran Associates, Inc.por
dc.rightsopenAccesspor
dc.subjectGame theorypor
dc.subjectTwo-part gamepor
dc.subjectCode formpor
dc.titleSelect and acceptpor
dc.typeconferenceObjecteng
dc.event.title8th Joint Conference on Information Sciences 2005 (JCIS 2005)por
dc.event.typeConferênciapor
dc.event.locationSalt Lake City, Utah, USApor
dc.event.date2005por
dc.pagination551-554por
dc.publicationstatusPublicadopor
dc.peerreviewedSimpor
Appears in Collections:DM-CRI - Comunicações a conferências internacionais

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